Riot Games
Art Director, April 2018 – Current
o Unannounced R&D project
o Starting in prototype, built a team for preproduction and production, including outsourcing
o Worked with Game/Creative director to establish tone of the game
o Worked with the League IP team for consistency
o Established art style of the game and created style guides
o Worked with art leads on establishing pipelines
o Created supporting documents for outsourcing
o Pivoted style alongside product pivots and quickly reestablished new style targets for new features
o Pushed creative direction on character and environments
o Drove creative wrapper and style with visual design
Senior Concept Artist, April 2021 – April 2018
o Unannounced R&D project
o Worked with a small team to support prototype gameplay, mock-ups of early UI exploration, character ability breakdowns, and rough storyboards
o Partnered with the Art Director to define the style and high-level narrative direction
o Created support illustrations to establish the tone of the game
o Concepted various creatures, machinery, characters, and environments
Turtle Rock Studios
Senior Concept Artist, May 2015 – April 2018
o Worked with design and environment teams on unannounced AAA title
o Art Lead for the free-to-play version of Evolve, including environment direction, Ui and VFX concept support, as well as concepting new Hunters
o Concepted characters and environments for 2 VR RPGs, Journey of the Gods and The Well.
o Blocked-in environments in UE4 and aided in VFX support
Laguna College of Art and Design
Adjunct Teacher, September 2012 – December 2017
o Taught perspective, digital painting and concept art
Carbine Studios
Concept Artist, June 2012 – November 2014
o Character, environment and prop concept art with some illustration works
o Worked with narrative and design teams to concept various assets
o Concepted lighting reference for the in-game cinematics team
Whitemoon Dreams
Story and Concept Artist, May 2008 - June 2012
o Responsible for character, creature and environment concept art for an unannounced AAA title
o Painted color maps for textures in 3DSMax
o Created storyboards and animatics in Adobe Premiere
Crazy Pixel Productions
Story and Concept Artist, January 2007 - May 2008
o Worked with the Art Director on overall visual development, game play design, and story for 3 unannounced titles
o Painted designs for user interfaces and textured environment elements in 3DSMax
o Created storyboards and animatics in Premiere
EDUCATION
*2004-2008 Laguna College of Art and Design, Certificate in Animation
SKILLS
• Digital painting
• Concept art
• Storyboarding
• Texture painting
• Game design
• 2D/3D animation
• Basic 3D Modeling
SOFTWARE
* Photoshop
* Maya
* Premiere
* Unreal Engine