Riot Games

Art Director, April 2018 – Current

o Unannounced R&D project

o Starting in prototype, built a team for preproduction and production, including outsourcing

o Worked with Game/Creative director to establish tone of the game

o Worked with the League IP team for consistency

o Established art style of the game and created style guides

o Worked with art leads on establishing pipelines

o Created supporting documents for outsourcing

o Pivoted style alongside product pivots and quickly reestablished new style targets for new features

o Pushed creative direction on character and environments

o Drove creative wrapper and style with visual design

Senior Concept Artist, April 2021 – April 2018

o Unannounced R&D project

o Worked with a small team to support prototype gameplay, mock-ups of early UI exploration, character ability breakdowns, and rough storyboards

o Partnered with the Art Director to define the style and high-level narrative direction

o Created support illustrations to establish the tone of the game

o Concepted various creatures, machinery, characters, and environments

Turtle Rock Studios

Senior Concept Artist, May 2015 – April 2018

o Worked with design and environment teams on unannounced AAA title

o Art Lead for the free-to-play version of Evolve, including environment direction, Ui and VFX concept support, as well as concepting new Hunters

o Concepted characters and environments for 2 VR RPGs, Journey of the Gods and The Well.

o Blocked-in environments in UE4 and aided in VFX support

Laguna College of Art and Design

Adjunct Teacher, September 2012 – December 2017

o Taught perspective, digital painting and concept art

Carbine Studios

Concept Artist, June 2012 – November 2014

o Character, environment and prop concept art with some illustration works

o Worked with narrative and design teams to concept various assets

o Concepted lighting reference for the in-game cinematics team

Whitemoon Dreams

Story and Concept Artist, May 2008 - June 2012

o Responsible for character, creature and environment concept art for an unannounced AAA title

o Painted color maps for textures in 3DSMax

o Created storyboards and animatics in Adobe Premiere

Crazy Pixel Productions

Story and Concept Artist, January 2007 - May 2008

o Worked with the Art Director on overall visual development, game play design, and story for 3 unannounced titles

o Painted designs for user interfaces and textured environment elements in 3DSMax

o Created storyboards and animatics in Premiere

EDUCATION

*2004-2008 Laguna College of Art and Design, Certificate in Animation

SKILLS

• Digital painting

• Concept art

• Storyboarding

• Texture painting

• Game design

• 2D/3D animation

• Basic 3D Modeling

SOFTWARE

* Photoshop

* Maya

* Premiere

* Unreal Engine